The last couple of decades with the help of new technologic advancement, this era has become the era of new/comtemporary media enviornment. Media is actually a "substance or agency" which proeduce an effect between the individual and the world.
The most basic and first form of media had come into being in the shape of vinyl, cassettes, newpapers, radio, and television and later this technology change into the new technology with the conception of the internet and the world wide web 2.0 or, (New media) like mobil phone, wireless and digital network and now people began to called it the mass media.
In this view, the time and place between the old media into the new media has been compressed by new media. If I would explain this when old technology changed into new technology it was the begining of the new media after remediation and technological convergence its papularty has been increased and the distance between time and space has been compressed, its latest example is iphone. Iphone is the big example of new media, now it is possible that just on one thing you can access in a minute at the other end of the world and it is called human computer interactivity ( many to many communication). According to Bolter and Grusin, remediation is a defining characteristic of new digital media because digital media is contstantly remediating its predecessors (television, radio, print journalism and other forms of old media). Immediacy and Hypermediacy are also the major tolls in the process of media change and played a vital role in the establishment of new media.
Reference:
Hassan,R.(2004. 'Media Politics and the Network Society', openuniversity press new york: NY10121-2289,USA.
David bolter,J. Richard Grusin,A.(1999). Remediation:Understanding New Media, Cambridge: MIT press.
Media.http://newmedia.wikia.com/wiki/Old_media.
Saturday, 23 October 2010
Thursday, 21 October 2010
The Birth (and Death?) of Cyberspace.
The birth of cyberspace can be evaluated as it is since when the computers took over our lives. It is the virtual society of worldwide network of computer networks that use the TCP/IP network protocols to facilitate data transmission and exchange. cyberspace can be simply defined as it is the virtual world, which exists but can't be felt, although it seems like the real world like the virtual land, virtual lives and virtual societies, but does not exist as the same physical reality as the real world does.
Ref:Lawrence Lessig, Code and other Laws of cyberspace, 1999..
References:
Lawrence Lessig, Code and other laws of cyber space, Basic books, 1999,New york .
http://www.goodreads.com/quotes/show/14638
Ref:
Lawrence Lessig, Code and other laws of cyber space, Basic books, 1999, New York .
According to the guruesque William Gibson, cyberspace is a 'consensual hallucination'. cyberspace is a place whare everything lies in virtual and digital form and experinced by billions of opratoers on the daily bases to exchange the infomation data. Jari Peltola defines 'cyberspace is made of information offering great power to those who can manipulate information. In the real world the walls of brick and glass create division but in cyberspace walls of data divide a hardwired, of postorganic, humanity into economic protagonists, humanity into economic protagonists’ (thomas:1991:44).
References:
Lawrence Lessig, Code and other laws of cyber space, Basic books, 1999,
http://www.goodreads.com/quotes/show/14638
Friday, 15 October 2010
Introduction: What do we mean by ‘Media’ and ‘Cyberculture’?
''Media'' is something through which an effect is produced: especially (Radio, television,internet and newspapers), these all are the channels of communication that reach large number of peopls and it is called the mass media. e.g. Air is the medium through which sound is carried. 'Media' is actually a plural form, the plural form of 'medium',as the collins English Dictionary defines it is an intervening substance or agency for transmitting or produced an effect'. According to Marshall Mcluhan: 'The medium is the message' In his Understanding Media, first published in 1964, focuses on the media effects that permeate society and culture, but McLuhan's starting point is always the individual, because he defines media as technological extensions of the body. As a result, McLuhan often puts his inquiry and his conclusions in terms of the ratio between the physical senses (the extent to which we depend on them relative to each other) and the consequences of modifications to that ratio. This invariably entails a psychological dimension. spacect. www.marshallmcluhan.com/main.html
''Cyberculture''
References:
www.marshallmcluhan.com/main.html
www.webopedia.com/TERM/C/cyber.html
''Cyberculture''
The culture arising from the use of computer networks, as for communication, entertainment, work, and business is called cyberculture.
Cyber is a prefix used in a growing number of terms to describe new things that are being made possible by the spread of computers. Cyberphobia, for example, is an irrational fear of computers. Cyberpunk is a genre of science fiction that draws heavily on computer science ideas. Cyberspace is the non-physical terrain created by computer systems. Anything related to the Internet also falls under the cyber category. www.webopedia.com/TERM/C/cyber.html
References:
www.marshallmcluhan.com/main.html
www.webopedia.com/TERM/C/cyber.html
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